Seveliss Goblin Killer
Posts : 21 Join date : 2009-10-08 Age : 35 Location : Forest Park, Ohio
Character sheet Name: Seveliss HP: 27 AC:: 17
| Subject: Seveliss; Elven Druid/Ranger Thu Oct 08, 2009 11:17 am | |
| Seveliss --This Is a Link Stats: - Spoiler:
Str | 16 | +3 | Dex | 18 | +4 | Con | 15 | +2 | Int | 11 | 0 | Wis | 19 | +4 | Cha | 12 | +1 | HP | 27 | AC | 17 | Fort | +7 | REF | +7 | Will | +7 | Melee | +6 (+7 spear) | Ranged | +7 |
Weapons & Armor: - Spoiler:
Weapon | Damage | Crit | Range | Weight | handed | type | Spear +1 (WF) | 1d8 | x3 | 20' incriments | 6 lbs | two handed | Piercing | Scimitar | 1d6 | 18-20 x2 | - | 4 lb | One handed | Slashing | Long Bow+2 | 1d8+1 | x3 | 100' | 3 lb | two handed | Piercing |
Armor | Type | AC Bonus | Max Dex | ACP | Weight | Leather | Light | +2 | +6 | 0 | 15 lbs | Shield | AC bonus | ACP | Hardness | HP | Weight | Light Wooden | +1 | -1 | 5 | 7 | 5 lb |
Spells: - Spoiler:
0-Level Druid Spells (Orisons)- 3/day
Create Water: Creates 2 gallons/level of pure water. Cure Minor Wounds: Cures 1 point of damage. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Flare: Dazzles one creature (-1 penalty on attack rolls). Guidance: +1 on one attack roll, saving throw, or skill check. Know Direction: You discern north. Light: Object shines like a torch. Mending: Makes minor repairs on an object. Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 bonus on saving throws. Virtue: Subject gains 1 temporary hp.
1st-Level Druid Spells-3/day
Calm Animals: Calms (2d4 + level) HD of animals. Charm Animal: Makes one animal your friend. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Detect Animals or Plants: Detects kinds of animals or plants. Detect Snares and Pits: Reveals natural or primitive traps. Endure Elements: Exist comfortably in hot or cold environments. Entangle: Plants entangle everyone in 40-ft.-radius. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like. Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours). Hide from Animals: Animals can’t perceive one subject/level. Jump: Subject gets bonus on Jump checks. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Obscuring Mist: Fog surrounds you. Pass without Trace: One subject/level leaves no tracks. Produce Flame: 1d6 damage +1/level, touch or thrown. Shillelagh: Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger. Speak with Animals: You can communicate with animals. Summon Nature’s Ally I: Calls creature to fight.
2nd-Level Druid Spells-2/day
Animal Messenger: Sends a Tiny animal to a specific place. Animal Trance: Fascinates 2d6 HD of animals. Barkskin: Grants +2 (or higher) enhancement to natural armor. Bear’s Endurance: Subject gains +4 to Con for 1 min./level. Bull’s Strength: Subject gains +4 to Str for 1 min./level. Cat’s Grace: Subject gains +4 to Dex for 1 min./level. Chill Metal: Cold metal damages those who touch it. Delay Poison: Stops poison from harming subject for 1 hour/level. Fire Trap M: Opened object deals 1d4 +1/level damage. Flame Blade: Touch attack deals 1d8 +1/two levels damage. Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. Fog Cloud: Fog obscures vision. Gust of Wind: Blows away or knocks down smaller creatures. Heat Metal: Make metal so hot it damages those who touch it. Hold Animal: Paralyzes one animal for 1 round/level. Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. Reduce Animal: Shrinks one willing animal. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Soften Earth and Stone: Turns stone to clay or dirt to sand or mud. Spider Climb: Grants ability to walk on walls and ceilings. Summon Nature’s Ally II: Calls creature to fight. Summon Swarm: Summons swarm of bats, rats, or spiders. Tree Shape: You look exactly like a tree for 1 hour/level. Warp Wood: Bends wood (shaft, handle, door, plank). Wood Shape: Rearranges wooden objects to suit you. Bergana- Spoiler:
Animal Companion: Wolf. Black furred wolf, brown eyes
Medium-Size Animal
Hit dice 4d8+8 (30 hit points)
Initiative +2 (Dex)
Speed 50 feet
AC: 14 ( +2 Dex +2 natural)
Attacks: Bite +3 melee (Weapon Finesse);
Damage 1d6+1 (bite);
Tricks Trained for Fighting* Bonus tricks**: 1
Tricks: 1) Attack* 2) Stay* 3) Guard 4) Come 5) Seek 6) Track** 7) Down*
Special Qualities: Scent
Saves: Fort +5; Ref +5; Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;
Feats: Weapon Finesse (Bite)
Link, share spells
Equipment: Archery Bracers | +2 atk; +1 damage to Long and Short bow; or Compisite counterparts |
Last edited by Seveliss on Mon Oct 19, 2009 9:16 am; edited 4 times in total | |
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Seveliss Goblin Killer
Posts : 21 Join date : 2009-10-08 Age : 35 Location : Forest Park, Ohio
Character sheet Name: Seveliss HP: 27 AC:: 17
| Subject: Re: Seveliss; Elven Druid/Ranger Thu Oct 08, 2009 12:08 pm | |
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Revooth (MPHoob) Adventurer
Posts : 68 Join date : 2009-07-20 Age : 55 Location : Greenwood, IN
Character sheet Name: Revooth HP: 12/12 AC:: 14
| Subject: Re: Seveliss; Elven Druid/Ranger Sun Oct 11, 2009 10:30 am | |
| did you get my spell list request??? | |
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| Subject: Re: Seveliss; Elven Druid/Ranger | |
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