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Ok, Its been confirmed. This site is causing threats to show up on my AVG maleware detecter. We will be switching sites as of now. I'll not check this site again, and be taking the steps to delete it altogether as the day goes on. Everyone please go to This site Register as a user and Join the new nations game, just copy/paste your character sheets from this site and send them to me in the other game. As for the Spiders Web Campaign; Wybren hasn't been on for days, intrest has seemed to be lost there, I'll not be continueing that game any longer. Hopefully everone follows the game to the new site.... |
| | Carlos: Human Swashbuckler | |
| | Author | Message |
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chevy Town Guard
Posts : 46 Join date : 2009-10-02 Location : Thailand
Character sheet Name: Carlos HP: 15/15 AC:: 17/18/19
| Subject: Carlos: Human Swashbuckler Fri Oct 02, 2009 9:57 am | |
| Carlos del Sol Player: Chevy Male human Swashbuckler 0.75/Smartass 0.25 Age: 19 Height: 5' 11" Weight: 180 lbs Eyes: Brown, narrow and slanted Hair: Black, straight, shoulder-length Skin: Bronze Description: - Quote :
Carlos is a strikingly handsome Oriental man, peculiarly combining fine-boned features with a square jaw. He always seems to be in good spirits, with an ever-present mischievous gleam in his dark eyes. He has at least a dozen scars on his upper body and arms, but fortunately no blade or shot has marred his face - yet. In dress, he favors bold, stately colors like indigo, scarlet, goldenrod, and emerald, and dresses in as high fashion as he can get away with, pushing the limits of the sumptuary laws.
Basic stats: - Spoiler:
Neutral (with Lawful and Good tendencies) Medium humanoid
HP: 15/15 (HD 1d10+5) Ability Scores: STR 15 (+2), DEX 20 (+5), CON 14 (+2), INT 14 (+2), WIS 11 (+0), CHA 18 (+4) Speed: 30ft Carrying capacity: Light 66 lbs, Medium 133 lbs, Heavy 200 lbs Init: +5 (+9 if Grace active) AC: 17/18 vs one attack per round/19 vs Slashing, touch 15, flat-footed 12/14 vs slashing (Base 10, leather armor +2 AC, parrying blade +1 shield bonus vs one attack per round, jack chains +2 shield bonus vs slashing, DEX modifier +5) Base Atk +1, Grp +3, Full Atk Melee +3 (+6 Weapon Finesse), Full Atk Ranged +6 Melee rapier |+6/1d6+2 | 18-20/x2 | P/S Melee dagger or parrying blade | +6/1d4+2 | 19-20/x2 | P/S Melee rapier knuckle bow or parrying blade knuckle bow | +6/1d3+2 | x2 | B Ranged shortbow | +6/1d8/60ft | x3 | P CMB 3, CMD 18 Saves: Fort +4, Ref +5 (+9 if Grace active), Will +2
Feats, Skills, and Languages: - Spoiler:
Feats: Toughness (human extra feat), Cosmopolitan (Amn regional feat), Two-weapon Fighting (first level character feat), Weapon Finesse (class)
Skills: Acrobatics +9 = 1 rank, +5 DEX, +3 class skill [Armor Check Penalty] Bluff +8 = 1 rank, +4 CHA, +3 class skill Craft (alchemy) +6 = 1 rank, +2 INT, +3 class skill Intimidate +8 = 1 rank, +4 CHA, +3 class skill Profession (marine) +4 = 1 rank, +0 WIS, +3 class skill ^ Covers small watercraft, nautical Rope Use, coastline navigation, shore assault tactics, ship boarding, flag/smoke/flare signals Sense Motive +4 = 1 rank, +0 WIS, +3 class skill Survival +6 = 1 rank, +0 WIS, +3 class skill, +2 cosmopolitan bonus Swim +6 = 1 rank, +2 STR, +3 class skill [Armor Check Penalty]
Languages: Common (Amn dialect), Laothan, Alzhedo, Elven
Special abilities: - Spoiler:
Favored Class: Swashbuckler. Total levels: 1. Allocated: +1 skill ranks, +0 hit points
Cosmopolitan. Choose one unrestricted skill to add to the list of class skills. This skill is always considered a class skill, and the character gains a +2 bonus with this skill. Carlos has selected Survival as his cosmopolitan skill.
Two-weapon fighting. Penalties on attack rolls for fighting with two weapons is reduced. Primary weapon penalty is reduced by 2, offhand weapon penalty is reduced by 6. Minimum penalty is -4/-4, or -2/-2 if the offhand weapon is light.
Grace (Ex). As long as the Swashbuckler has at least 1 point in her Grace Pool, she adds her Charisma bonus (if any) to her Initiative rolls and Reflex Saving Throws.
Grace Pool (Ex). At 1st level, a Swashbuckler has a number of points in her Grace Pool equal to 4 + her Charisma modifier. Each level beyond first, she gains 2 + her Charisma modifier. Points from her Grace Pool are spent when to enter and maintain her Graceful Stance, and to activate her Grace Powers at higher levels.
Grace Points: 8/8
Graceful Stance (Ex). The Swashbuckler can enter a Graceful Stance by spending points from her Grace Pool. Entering a Graceful Stance is a free action that costs 1 point from her Grace Pool; the Swashbuckler must spend 1 point each round to remain in her Graceful Stance. While in a Graceful Stance, the Swashbuckler increases her Dexterity by +2 and her Speed by 5 feet. At 7th level, she gains the Improved Graceful Stance (+4 to Dex and +10 to Speed); at 13th she gains Greater Graceful Stance (+6 to Dex and +15 to Speed); at 19th she gains Mighty Graceful Stance (+8 to Dex and +20 to Speed). After a Swashbuckler uses a Graceful Stance, she is fatigued for twice the number of rounds she maintained the Graceful Stance. She cannot enter a new Graceful Stance while she is fatigued or exhausted.
Weapon Finesse. At 1st level, the Swashbuckler gains Weapon Finesse as a bonus feat.
Arms, Armor, and Equipment: - Spoiler:
Rapier: Dam 1d6, Crit 18-20/x2, Type P/S, Wt 2 lbs ^ Knuckle bow: Dam 1d3, Crit x2, Type B Parrying blade: Dam 1d4, Crit 19-20/x2, Type P/S, Wt 2 lbs ^ Knuckle bow: Dam 1d3, Crit x2, Type B ^ Special: AC +1 (shield) vs one attack per round, cannot attack with parrying blade that round, cannot gain AC bonus if player attacked with the parrying blade previously in that round. Dagger (x2): Dam 1d4, Crit 19-20/x2, Type P/S, Wt 1 lbs Shortbow: Dam 1d8, Crit x3, Type P, Inc 60ft, Reload free action, Wt 2 lbs ^ Arrows: Qty 20, Wt 3/20 lbs, Total wt 3 lbs
Leather armor: AC +2, Max DEX +6, Armor check -0, Spell fail 10%, Speed 30ft, Wt 15 lbs Jack chains: AC +2 (shield) vs slashing, Wt 1 lb ^ Special: AC +2 (shield) vs slashing when worn with no armor, padded armor, or leather; AC +1 (shield) vs slashing when worn with studded leather or hide; No bonus with metal armors. Shield bonus does not stack with other shield bonuses. Use the highest applicable shield bonus.
Clothing: Fashionable traveling outfit, Wt 5 lbs
Backpack: Wt 2 lbs, Qty 1, Total wt 2 lbs Bedroll: Wt 5 lbs, Qty 1, Total wt 5 lbs Candle: Wt --, Qty 3, Total wt -- Eating knife (1d2 P, improvised): Wt 0.5 lbs, Qty 1, Total wt 0.5 lbs Fishhook: Wt --, Qty 3, Total wt -- Flint and steel: Wt --, Qty 1, Total wt -- Grappling hook: Wt 4 lbs, Qty 1, Total wt 4 lbs Lamp oil, pint flask, 6hrs: Wt 1 lbs, Qty 3, Total wt 3 lbs Lantern, hooded: Wt 2 lbs, Qty 1, Total wt 2 lbs Oilskin canvas (sq yd): Wt 1 lbs, Qty 2, Total wt 2 lbs Pouch, belt: Wt 0.5 lbs, Qty 2, Total wt 1 lbs Rope, hemp (50ft): Wt 10 lbs, Qty 0.5, Total wt 5 lbs Sack: Wt 0.5 lbs, Qty 1, Total wt 0.5 lbs Salt, pound: Wt 1 lbs, Qty 0.5, Total wt 0.5 lbs Sewing needle: Wt --, Qty 1, Total wt -- Soap, pound: Wt 1 lbs, Qty 1, Total wt 1 lbs Waterskin: Wt 4 lbs, Qty 1, Total wt 4 lbs Whetstone: Wt 1 lbs, Qty 1, Total wt 1 lbs
Wealth: 1 gp, 13sp, 5cp
Weight of all gear: 63.5 lbs Encumbrance: Light
Background: - Spoiler:
In another life, Carlos was known as Chatri. While still a child, a coup forced his family to flee Laothan for safer lands, exiled for their loyalty to a murdered king. Taking the name Carlos, the boy grew to manhood among the sages, peddlers, nobles, and peasants of Amn. When he was of age, he volunteered, twice, to serve the crown in La Infanteria Armada - the King's Marines. He will return, one day, to serve until he is knighted, dies, or retires. But for now, he seeks adventure and fortune to try to buy back a portion of another life, and perhaps finally console the lonely child who haunts him in his dreams.
Revealed facts: - Spoiler:
- Likes to gamble, loses a lot
- Father drives a horse team for a carter's guild, probably based in Amn since one of his stops is Crimmor
Last edited by chevy on Thu Oct 08, 2009 9:13 am; edited 7 times in total (Reason for editing : Corrected touch AC, minor edits for readability, updated revealed facts.) | |
| | | Admin Admin
Posts : 185 Join date : 2009-07-18 Age : 35
Character sheet Name: Ginoma HP: 19 AC:: 14
| Subject: Re: Carlos: Human Swashbuckler Fri Oct 02, 2009 11:21 am | |
| What is Main- Gauche?
Looked for it on PFSRD but couldn't find it. Please explain, in detail if you don't mind. I under stand the 'knuckle bow' I assum its the rounded part on the Rapier's hilt. | |
| | | chevy Town Guard
Posts : 46 Join date : 2009-10-02 Location : Thailand
Character sheet Name: Carlos HP: 15/15 AC:: 17/18/19
| Subject: Re: Carlos: Human Swashbuckler Fri Oct 02, 2009 11:54 am | |
| | |
| | | Admin Admin
Posts : 185 Join date : 2009-07-18 Age : 35
Character sheet Name: Ginoma HP: 19 AC:: 14
| Subject: Re: Carlos: Human Swashbuckler Fri Oct 02, 2009 12:11 pm | |
| Ok, that works for me. Although this is not a 'modern' game. Most of the weaponary would be close to the medevil period. A dagger w/ Guard would be the D&D name for your weapon, I believe anyway, but the name can stay. No reason for it not to lol.
Did you get the stats from somewhere? It seems as those stats were printed or from a supplement...
Also, you need to post your intro soon. The group is trying to move on, I've stalled them as much as I can for now, but 4 of them are already outside the tavern. Make sure you make some sort of contact with one of the group IC.. | |
| | | chevy Town Guard
Posts : 46 Join date : 2009-10-02 Location : Thailand
Character sheet Name: Carlos HP: 15/15 AC:: 17/18/19
| Subject: Re: Carlos: Human Swashbuckler Fri Oct 02, 2009 12:36 pm | |
| Of course it's not a 'modern' game, but weapons are still called by 'modern' names, like 'composite' bows, or 'longsword' for what was mostly referred simple as a sword or broadsword, or 'platemail' variously for plate armor or coats-of-plates, and the godawful 'splint mail' which never existed except as an occasional rushed improvisation. It's just convenient shorthand to use 'modern' terms for 'modern' players acting out medieval adventures, especially for those whose knowledge of things medieval come mostly from bad roleplaying game terminology.
Truth be told, I would rather call it a "parrying dagger" since it's closer to what it would have been called in period. I guess I was trying so hard to avoid being anal about terminology (I was a historical recreator when I was still living in the States and I know I can be a fairly uncompromising about period things*) that I favored the modern name over the much more obvious one.
I recalled the stats mostly from memory, from Swashbuckling Adventures, the d20 version of 7th Sea. I probably underpowered it a little, but I'd rather err on the conservative side.
*Not THAT kind of period, you nut! | |
| | | Admin Admin
Posts : 185 Join date : 2009-07-18 Age : 35
Character sheet Name: Ginoma HP: 19 AC:: 14
| Subject: Re: Carlos: Human Swashbuckler Sat Oct 03, 2009 12:31 pm | |
| Wow, thats interesting really. I do believe we will be PMing alot! lol
I see the change, but I see your point as well, if you wish to call it its modern name, go ahead, I didn't know that you had it already. I thought (what ever you called it, can't quite member how it was spelled) was its name back then. The stats seem fine with me, I was just curious.
Anyways, all is good. I like the way your playing and Im glad you joined. BTW, past/present tense isn't that big of a deal, just know that what you say is happening at that moment, no matter the 'tense' you type it in. | |
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