Kyrizdin
Male Drow Paladin 1
Lawful Good
Representing Night Falcon
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 18 (+4)
Size: Medium
Height: 5' 10"
Weight: 140 lb
Skin: Black
Eyes: Silver
Hair: White; Straight; Beardless
Total Hit Points: 12
Speed: 20 feet [armor]
Armor Class: 19= 10 +5 [scale] +2 [heavy wooden] +2 [dexterity]
Touch AC: 12
Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]
+2 on saves vs. Spells and Spell like abillities
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
CMB: +4
CMD: 16
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460lb
Push or drag: 1150 lb.
Languages: Abyssal, Common, Elven, Drowic Sign,
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]
Long Sword [d8, crit 19-20/x2, 4 lb., one-handed, slashing
Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]
Feats:
Persuasive +2 Diplomacy, +2 Intimidate
Education (regional Feat), Knowledge skills class skills, +1 Knowledge religion, +1 knowledge history
Skills
Diplomacy Cha 10 = +4 +4 +2 [persuasive]
Heal Wis 6 = +2 +4
Intimidate Cha 7 = +4 +1 +2 [persuasive]
Knowledge (religion) Int 8 = +3 +4 +1 [Educated]
Sense Motive Wis 6 = +2 +4
* = check penalty for wearing armor
Languages Elven (Truleth El`Terona), undercommon, Chondathan
Bonus Languages, Drowic sign, Common, Seldruin
Drow:
• +2 dexterity
• -2 constitution
• +2 charisma
Darkvision: 60'
Proficient with Hand Crossbow, Rapier and Shortsword
+2 will saves aganist spells and spell-like abilities
Spell-like abilities:
Lesser Darkness; Daze; Touch of Fatigue All 1/day
Light Blindness: Abrupt exposure to bright light (like a daylight or light spell) causes drow to be blind for 1 round and dazzled for as long as they remain in the affected area
(Lesser Darkness: Acts like Darkness spell but only a 10' radius, centered on a designated object, moves with the object.)
Paladin:
• Aura of Good
• Detect Evil
• Smite Evil (1x/day; add +4 to melee attack roll, paladin levels to damage)
Class HP rolled
Level 1: Paladin 10
Kyrizdin's Equipment:
Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x10
Bedroll
Caltrops
Chalk x8
Flint and steel
Lamp (common)
Pouch x1
Rope (50', hempen) x1
Sacks x1
Waterskins x1
Whetstone
Rations 6 days