Dorik the Hammer
Male Dwarf Fighter 4
Neutral Good
Representing NPC/DM
Strength 18(+4)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 14(+2)
Charisma 12 (+1)
Size: Medium
Height: 4' 2"
Weight: 200 lb
Skin: Brown
Eyes: Dark Brown
Hair: Dark Brown; Straight; Thick Beard / Hirsute
Total Hit Points: 49
Hit Points 1st level: 17
Hit Points 2nd level: 10
Hit Points 3rd level: 9
Hit Points 4th level: 13
Speed: 20 feet
Armor Class: 22 = 10 +8 [Interlocking] +2 [heavy steel] +2 [Dexterity]
Touch AC: 12
Flat-footed: 20
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +8 = 4 [base] +4 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Attack (handheld): +8= 4 [base] +4 [strength]
Attack (unarmed): +8 = 4 [base] +4 [strength]
Attack (missile): +7 = 4 [base] +3 [dexterity]
Grapple check: +8 = 4 [base] +4 [strength]
Light load:100 lb. or less
Medium load:101- 200 lb.
Heavy load:201-300 lb.
Lift over head:300 lb.
Lift off ground:600 lb.
Push or drag: 1500 lb.
Languages: Common Dwarven Gnome
Light Crossbow [+7 1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Throwing Axe [+8 1d6+4, crit x2, range inc 10 ft., 2 lb, light, slashing]
Battle Axe [+9 1d8+4, crit x3, 6 lb., one-handed, slashing]
War Hammer [+9 1d8+6, crit x3., 5 lb., one-handed, bludgeoning]
Dwarven Thrower [+12 1d8+9, crit x3., 5 lbs., one-handed, bludgeoning] melee*
Dwarven Thrower [+11 2d8+9, crit x3., 5 lbs., one-handed, bludgeoning] range*
Mithril Interlocking Plate [Medium; +8 AC; max dex +2; check penalty -5; 25 lb.]
- Spoiler:
This specially crafted suit of exotic armor consists of a suit of chainmail with metal plates covering vital areas. The plates are cunningly wrought, so that they lock together to offer greater protection when the wearer is relative still. If you move no farther than 5 feet on your turn while wearing interlocking plate, you gain an additional +2 armor bonus to your AC until the beginning of your next turn. This special armor bonus stacks with the armor bonus from the suit of interlocking scale (but not with armor bonuses from other sources).
Interlocking plate is dwarven armor, so a character with the Dwarven Armor Proficiency feat is considered proficient in its use.
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Weapon Focus (War Hammer)
Dwarven substitution level 1st: Axe Focus
Dwarven Armor Proficiency
Improve Toughness
Weapon Specialization (War Hammer)
Traits:
Stout
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 3 = +3
Bluff Cha 1 = +1
Climb Str* 7 = +4 +3
Concentration Con 4 = +4
Craft (Weaponsmithing) (Metal or Stone)[tools] Int 8 (10) = +1 +7 (+2) [+2]
Craft_(Armorsmithing) (Metal or Stone) [tools] Int 8 (10) = +1 +7 (+2) [+2]
Craft_3 Int 1 = +1
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 2 = +3 -1 [stout]
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Heal Wis 0 = +0
Hide Dex* 3 = +3
Intimidate Cha 2 = +1 +1
Jump Str* -3 = +3 -6 [speed 20]
Knowledge (dungeoneering) Int 3 = +1 + 2
Listen Wis 0 = +0
Move Silently Dex* 3 = +3
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +3 +1
Search Int 1 = +1
Sense Motive Wis 0 = +0
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 3 = +3
Use Rope Dex 3 = +3
* = check penalty for wearing armor
Stout trait: +2 on strength checks to avoid being overrun / bullrushed.
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal
Fighter:
Bonus Feats (already included)
Dorik's Equipment:
Crossbow bolts (quiver of 10) x10
Backpack
Bedroll
Chain (10 feet) x1
Grappling hook
Lantern (bullseye)
Holy symbol (silver)
MW artisan's tools
104lb Total
More about Dorik:
- Spoiler:
Dorik Hails from the Great undermountain of Crevisha, sworn an oath to protect
his city, and his clan RoughHammer, from the spiders. He helped in the battle
for over 3 yrs, and not falling. His father and King of Deep Crevisha sent him
and one other advisor, a Gnome to find a skilled team of mercanaries to lead a
tactical advanced into the spiders cave.
Apperance:
- Spoiler:
Normaly clad in his Heavy, black with gold trim and a hammer matching the trim
embedded on his chest, splint mail armor Dorik has neatly, dark brown and
fairly long, braided hair and full beard held by golden clasps at the ends of
his braids. His rough face shows his years in the undermountain dwellings and
battle scars a plenty. His height and weight normal of a strong stout dwarf.
His eyes of a deep tree brown show years of experince and sorrow.
Personality:
- Spoiler:
Dorik is a tough, no-nonsense dwarf. He doesn't like many jokes and despises
most elves and half-lings, only because of their tendency to not take things
seriously. He is very impatient and often shows it. Quick to fight and even
quicker to insult, Dorik takes much pride in honor, on and off the battle
field. Always giving respect and credit where due, but only if the individual
has earned such, for these he does not take lightly.