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Ok, Its been confirmed. This site is causing threats to show up on my

 AVG maleware detecter. We will be switching sites as of now. I'll not

 check this site again, and be taking the steps to delete it altogether

 as the day goes on. Everyone please go to

 This site

Register as a user and Join the new nations game, just copy/paste

 your character sheets from this site and send them to me in the

 other game. As for the Spiders Web Campaign; Wybren hasn't been

 on for days, intrest has seemed to be lost there, I'll not be

 continueing that game any longer.

 

Hopefully everone follows the game to the new site....


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 Inrto and Character Creation Rules

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Posts : 185
Join date : 2009-07-18
Age : 28

Character sheet
Name: Ginoma
HP: 19
AC:: 14

PostSubject: Inrto and Character Creation Rules   Fri Sep 18, 2009 11:27 am

Since Lloth's sudden silence Drow have been popping up on the surface world. Surface elves and certain Cormyrians have learned to accept this and watch the drow closly as they establish a 'nation' of their own. Meanwhile, Tilverton is re-building its small city, and villagers have come up missing, later found dismembered and disfigured laying on the road.

What will become of the drow? What of New Tilverton? Only time will tell.

--------------------------------------------------------------------------------

This game will follow the pathfinder rules at www.pfsrd.com so you don't need a PF book to play. The rules are very close to D&D 3.5 and it would seem the same for the most part.

The game takes place, starting out at least, in Cormyr of the Forgotten Realms. Im looking to make this a long-term game so please be serious if you email me. A better/ more detailed description is givin when your character is accepted. If your interested email me a character sheet. Creation rules are:

30 points for point buy system. All abilites start at 10. Then increase by 1 point as you go up.
10: Starting score
11: 1 point
12: 2 points
13: 3 points
14: 4 points
15: 5 points
16: 6 points
17: 7 points
18: 8 points

All characters start with 100gp for equipment and items, all start on level 1. For races with Level Adjustments email me with the desired race first and we will figure something out. Otherwise all race/classes are accepted. Please give a decent background story for the character, ending with why and how he came to Cormyr and started talking to The wild elves of Archwood.

For your background story, i've provided a small bit of information.

Drow have learned the Truleth El`Terona elven language and can now speak broken Chondathan. Some have began following Silvanus, others Tempus and a few have started to worship Lathander. The Chondathan's and Tehyrain's have takin in the Drow, teaching them the ways of the Humans. The Drow, as they become literate and trusted, have taking up living in Cormanthor forest. Or at least the southerpart. The drow are trying to start up trade routes with other nations, but none are trusting enough. The Truleth El`Terona still reside in High moon and have moved a large portion of the population to the northern part of Cormanthor, staying suspicous of the Drow, but not hendering their progress, and hoping for a sincere change in their subterranien cousins.

Kul`Elis came from Chondalwood to Archwood and Highmoon. Woodelves from Elven Court and other parts of Cromanthor have moved to the middle of the forest to police the drow. Ku`Elis and Truleth El`Terona have struck a treaty in this policing mission. They trade and deal with the humans of Cormyr, espicially the village of Wheloon.

New Tilverton: the Cormyran peasnats have begun to build a new town a few miles away from the shadowy crater that marks the grave of Tilverton. Recently somthing strange has been stalkeing the villagers by night, dragging them away from their homes and leaving their maimed bodies on the roade to the site of old Tilverton.

Some of the Drow emerging from Thundhr Peaks have takin up keeping their bad name. While the others follow new dieties, make friends with humans and surface elves. These Drow decide to make havoc on the surface instead. Making homes and living in The Reaching Wood, south west of Tilverton, the drow have been labled as raiders. There numbers are large and their ways are deciteful. They trade and work with Orcs and Trolls, goblins and other vile beings.
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Character sheet
Name: Ginoma
HP: 19
AC:: 14

PostSubject: Further Rules for Character Creation   Sat Sep 19, 2009 10:03 am

Any race that has a 'lesser form' (as the Drow, Duregar, Planetouched and Svirfneblin in the Forgotten Realms Sourcebook) will be used, including for NPC's. Any race, that I approve, that does not have a 'lesser' version will use the following variant, also found in the FR Sourcebook.

**X is the LA number. (So if LA is +2 the x=2)
-x on skill checks and abilities
-x on attack rolls and Saving throws
-x on level checks (including caster levels- but caster levels never below 1)
-x on the DC of any spell or ability that causes a saving throw.
-x to any natural armor bonus
-x LA

When advancing levels the character would not gain a class level but gain a 'racial level' meaning to cross off one LA. So all above penalties would decrease by 1. This would continue until all the LA is bought off and then the character may begin gaining class levels.

This should clear things up, and be the final ruling on LA races. Also, please don't ask to place Warforged characters....
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Posts : 185
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Character sheet
Name: Ginoma
HP: 19
AC:: 14

PostSubject: Re: Inrto and Character Creation Rules   Mon Sep 21, 2009 10:44 pm

Ok, I've recieved two CS's now, using 3.5 ed skill rules, so here are the PF rules:

First off all skills cost one skill point per rank. (There is no more 2 skill points cost to buy 1 rank in a cross class skill.)

Maximum rank is your character total level in pathfinder.

At first level you only get your standard skill ranks per level for your chosen class. (Humans get an extra skill point per level and if you level up in a class which is your chosen favored class you have the option to get another skill point, if you don't select the extra hit point more).

Each class has a set of skills which becomes class skills for your character if you take a level in that class. You get a bonus of +3 to any class skill you have at least one rank of training in.

Some skills have changed:

Skill combined into single skill

Balance, Jump and Tumble are now Acrobatics.

Decipher Script, Forgery and Speak Languages are now Linguistics

Hide and Move Silently are now Stealth.

Listen, Search and Spot are now Perception.

Gather Information is now part of Diplomacy

Open Lock is part of Disable Device

Skills that are no longer a skill:

Concentration is no longer a skill, but a spell caster ability using your caster level and caster stat bonus.

Use Rope is no longer a skill, but part of the Combat Maneuver System.

New skill:

Fly is a new skill used for anyone flying on their own and attempting daring or complex maneuvers. You don't need to make a Fly check when just flying at half to normal speed and making simple maneuvers such as turning ascending and descending
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