Finbert Carakin
Male Gnome Sorcerer 3
Chaotic Neutral
Representing Dominic Hamon
XP: 2000
Strength 14 (+2)
Dexterity 15 (+2)
Constitution 19 (+4)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 18 (+4)
Size: Small
Height: 3' 6"
Weight: 40 lb
Skin: Brown
Eyes: Gray
Hair: White; Wavy; Light Beard
Total Hit Points: 27 [includes toad bonus]
Speed: 20 feet
Armor Class: 13 = 10 +2 [dexterity] +1 [small]
Touch AC: 13
Flat-footed: 11
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = +1 [base] +4 [constitution]
Reflex save: +3 = +1 [base] +2 [dexterity]
Will save: +4 = +3 [base] +1 [wisdom]
Attack (handheld): +4 = +1 [base] +2 [strength] +1 [small]
Attack (unarmed): +4 = +1 [base] +2 [strength] +1 [small]
Attack (missile): +4 = +1 [base] +2 [dexterity] +1 [small]
Grapple check: -1 = +1 [base] +2 [strength] -4 [small]
Light load: 44lb
Medium load: 44-87 lb
Heavy load: 88-131 lb
Lift over head: 131 lb
Lift off ground: 263 lb
Push or drag: 656 lb
Languages:
Common
Elven
Gnome
Morningstar [1d6, crit x2, 3 lb, one-handed, bludgeoning/piercing]
Toad familiar
Feats:
Combat Casting
Lightning Reflexes
Traits:
Skills:
- Spoiler:
Skill Name Key Ability Skill Mod Ability Mod Ranks Misc. Mod
Appraise Int 1 = +1
Balance Dex* 3 = +2 +1
Bluff Cha 8 = +4 +4
Climb Str* 4 = +2 +2
Concentration Con 9 = +4 +5
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 4 = +4
Disguise Cha 4 = +4
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Info Cha 4 = +4
Heal Wis 1 = +1
Hide Dex* 6 = +2 +4 [small]
Intimidate Cha 4 = +4
Jump Str* -4 = +2 -6 [speed 20]
Listen Wis 3 = +1 +2 [gnome]
Move Silently Dex* 2 = +2
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Ride Dex 2 = +2
Search Int 1 = +1
Sense Motive Wis 1 = +1
Spellcraft Int 4 = +1 +3
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 2 = +2
Use Rope Dex 2 = +2
* = check penalty for wearing armor
If the familiar is within reach, +2 on spot and listen ("alertness").
Spells:
- Spoiler:
Zero-level Sorcerer spells: 6 per day
Detect Magic
Daze
Light
Message
Open/Close
First-level Sorcerer spells: 6 (5+1) per day
Color Spray
Mage Armor
True Strike
Gnome:
+2 constitution / -2 strength (already included)
Small (combat bonuses, +4 to hide already included)
Low-light vision
+2 racial bonus on saves vs. illusions
+1 on DC of opponent's save vs. gnomish illusions
+1 racial bonus to hit kobolds and goblinoids
+4 dodge bonus on AC against giants
+2 bonus on listen checks (already included)
Speak with burrowing animals once per day
1/day dancing lights, ghost sound, prestidigitation
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Class HP rolled
Level 1: Sorcerer 4
Level 2: Sorcerer 4
Level 3: Sorcerer 4
Finbert Carakin's Equipment:
Weapon/Armor/Shield 3 lb
Backpack 2 lb
Bedroll 1 lb
Mirror 1 lb
Rations (1 day) x 10 3 lb
Rope (50', hempen) x 1 10 lb
Spell component 2 lb
____________________________
Total 22 lb
Money:
28 gp
Toad familiar:
- Spoiler:
Str 1 Dex 12 Con 11 Int 6 Wis 14 Chr 4
Hit points: 13
Initiative +1 (dex)
Speed 5 ft.
AC: 16 (+4 size, +1 dex, +1 level)
Fort +2, Ref +3, Will +5, Hide +21, Listen +5, Spot +5
Alertness feat when in arm's reach
Improved evasion
Share spells
Empathic link
Deliver touch spells